June 12th, 2006

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And Be Sure You Never Wash Your Lucky Die Bag

Every week or two, the D&D website (http://www.wizards.com/default.asp?x=dnd/welcome) updates their "Design And Development" column to enlighten those who play the games in what it takes to make those games, and that those who play the games are humble (or arrogant) game players, too.

The latest update is more of a human interest than design heavy piece, but it's interesting nonetheless. The subject? Dice rolling superstitions. You know, to ensure you roll high when you want, or low when it's desired, despite the inherent chance of how the dice will come up. The article ends with some examples from those who work at Wizards of The Coast, the company that owns D&D (which in turn is owned by Hasbro, who owns Transformers, it's all connected, man!). The nine (!) by Mike Mearls are the best, so naturally they're at the end of the article. Check it out, they're highly amusing.

Aaron "The Mad Whitaker" Bourque